Apr
25
7:00 PM19:00

Get In The Game!

In collaboration with LfG, this is the last of four sessions on game design. In this session, I will speak broadly about gamification and the principles of gamification that you might use to transform nearly anything you do. After a lecture section, we will devote ourselves to playing a few different games to understand these concepts through play.

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Apr
18
7:00 PM19:00

Agon, Alea, Mimicry, Ilinx

In collaboration with LfG, I will be presenting four sessions, one every Monday, on topics in Game Design. This week's topic is an in-depth consideration of the four core mechanics that are present in some way in every game. Agon, Alea, Mimicry and Ilinx - skill, luck, identity and disorientation. How these fit together makes your game what it is. Come play with us!

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Apr
11
7:00 PM19:00

Authentic Worldbuilding

In collaboration with LfG Brookline, I'm going to be speaking every Monday in April. This week's session focuses on building realistic, rich and deep cultures for your roleplaying games. This will help you not only write more effectively, but also be a more effective gamemaster. This session will help you also if you're more interested in writing sci-fi/fantasy than writing game materials.

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Apr
4
7:00 PM19:00

Game Design 101 w/ LfG

In collaboration with the Looking For Group co-work space in Brookline, I'm going to be discussing the basics of what makes games work and how you can use that to create great games. Not a technical session on video games. Rather, core principles that, if you use them, will help you design more effectively.

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Aug
1
2:00 PM14:00

Phat Loot: Transforming Your Classroom Into An MMO

In this session, I will share with the participants the strategies and structures required to transform your class into an experience akin to a massively multiplayer online game like World of Warcraft, Lord of the Rings Online or EVE Online. Ample time will be provided to workshop ideas that come from the audience. Check the GenCon program for the room.

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Jul
31
12:00 PM12:00

From Action Points to Worker Placement

In "From Action Points to Worker Placement," I share strategies for using a number of board game mechanics to spice up learning in your gamified classroom. These mechanics are uniquely suited to a single-class lesson so it's a great place to explore the basic idea of gamification in the classroom without having to overcommit. Check the GenCon program for the room.

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Jul
29
to Aug 2

GenCon

I will be at GenCon in Indianapolis for the duration of the con, playing games, talking with folks and giving presentations. I'd love to meet up with anyone interested in classroom gamification and using games in classrooms.

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